Where is dashwoods key




















Asking him to give up the key will provoke a response stating the Lone Wanderer is "no fun". Assuming his radio drama is true, Dashwood alone is responsible for the unintentional destruction of Rockopolis, the enslavement of its citizens, and the death of Argyle. He has recently taken a mistress, Tenpenny's own Susan Lancaster, and can be heard teasing her about their shared "stealthy hunts. If Dashwood gives the key to his safe to the Lone Wanderer, retrieving the rewards will still be considered stealing, and will cause Herbert to become hostile if caught.

Dashwood will still be killed by Roy Phillips and his gang, despite being pro-ghoul. This prevents the completion of A Manhandled Manservant if it hasn't been done already. It is likely that he was about to get a large suite in Tenpenny Tower. In the game files, there is an unused cell called "The Dashwood Suite". In the Italian and Spanish versions of Fallout 3, "The Adventures of 'Daring' Dashwood" radio show is in French, presumably by mistake since some lines are spoken in the proper language.

On Xbox and PC, Herbert may not carry the key to his safe on him for pickpocketing. Instead he will carry a generic key called "Tenpenny Tower Resident's Key", which will not work on his safe. Thus, if the player does not speak to him about Argyle before killing Roy Phillips, they will be unable to obtain the key and access Dashwood's safe. Herbert Dashwood. Damn glad to meet you! Call me Daring. Everyone else does. The Adventures of Herbert "Daring" Dashwood?

Based on my, um I even had a Ghoul manservant. Let me ask you you ever met a Ghoul before? Got a fire up your butt, eh? Better put that to good use. Go out exploring. Don't hang around these fools. You'll only want to blow your brains out. Ah, to be young again. You know the G. Based on my I had myself a Ghoul manservant and everything. Not very lively are you? Perhaps you're just bored. You should go on an adventure.

Nothing like a little bit of the unknown to motivate a person. That's what I did. In my Hell, I even had me a Ghoul manservant. Then you know that some Ghouls aren't feral, and can be reasoned with. Those Ghouls that keep trying to get into Tenpenny.

They need to stop, before someone gets hurt. I think they live in the nearby Metro tunnels They're just people, trying to get by. Well, until recently the only danger you ever faced in this fine establishment, was bumping into all the bloated egos floating around.

But now there's a group of Ghouls nearby. Problem is, it's hard to tell which is which. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived.

Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Fallout 3 Where is darring dashwoods safe key? Note, even though he says yo can have all the stuff, when you open it he turns hostile.

A glitch I think, just sneak and open the safe. I had to make sure he wasn't looking before I got the stuff from it. More topics from this board My First fallout game. Some of my items dissappeared from my inventory. What is the code sequence for Project Purity? Side Quest 1 Answer How can I repair my weapons? Side Quest 5 Answers Is there a safe place to store equipment?

Build 13 Answers Does the game continue after you finish the story? Another guard found them and at gunpoint demanded they surrender, only for the mystery woman to appear behind him with a metal object. She hit the guard from behind and introduced herself as Penelope Chase , fortune hunter, claiming that she freed herself when she noticed their predicament. Argyle was hesitant to trust her, but Dashwood was enthralled and, after a brief introduction, the trio made their escape.

After dispatching the last of the slavers chasing them, they continued forward while conversing further. In the process of questioning Miss Chase, they were again held up - this time by super mutants. While the other two were being defiant, Argyle snuck around the mutants and placed live grenades on their persons.

After the trio took cover, when the literal smoke cleared, Argyle fondly reminisced on his times with the " Shady Sands Shuffle " and asked about the other two's well-being. Miss Chase was impressed with Argyle's skills and Dashwood commented on how he did not know how he got by without Argyle. Argyle reminded him that he did not get by, with Dashwood immediately trying to change the subject. They then heard the sound of a child screaming in the nearby ruins, rushing off to investigate the commotion.

Some time later, while the trio were being chased by super mutants, Miss Chase noticed that they were near the hills where the hidden village of Rockopolis was located. When she lamented not knowing where it was, Dashwood immediately cut her off, and in an attempt to impress her, started bragging about how he and Argyle were old friends of the settlement, further revealing that they knew the secret knock and more.

Argyle showed his displeasure in so readily trusting the woman with such privileged information. Dashwood cut off Argyle, assuring him that Miss Chase would not violate the secrets of Rockopolis, and furthermore, they needed a place to hide from the mutants. Moving through the boulder entrance with the secret knock, they entered Rockopolis, after which Argyle interrupted a flirtatious Dashwood and Miss Chase. Argyle again pointed out that they were in Rockopolis, one of the safest places in the wasteland, and they had just given its secrets to a stranger.

Dashwood attempted to dissuade his companion's outburst to Miss Chase, only for her to reveal herself. Pulling a gun on the pair, she claimed that her slaver associates would be right behind them. They then realized who she really was - not Penelope Chase, "fortune hunter," but instead the "Black Widow," leader of the slavers. She boasted about how the slavers could never have found the denizens of Rockopolis without Argyle and Dashwood.

While Argyle made a pun and Dashwood congratulated him, King Crag arrived at the scene. Crag was both despondent at seeing Dashwood and shocked at the dead woman in front of them. When Dashwood informed him of the impending slaver attack, Crag became so furious that he ordered his people to kill the duo. They immediately took off running into the cave system and came to a cliff. Dashwood went first and almost fell, barely clinging on as Argyle rushed to help.

How this ended is unclear, as Argyle's corpse lies near the entrance to Rockopolis in The village was taken by the slavers, who captured as many as they could and sold them north to the Pitt. Dashwood last saw Argyle in Rockopolis, decades prior to , and never lost hope of seeing him again, believing that Argyle would outlive him by at least one hundred years.

After years of adventuring, Dashwood amassed a large enough fortune to buy his way into Tenpenny Tower for a comfortable retirement.

Herbert Dashwood is friendly, down-to-earth and possesses a self-ingratiating sense of humor.



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